Creating a Rabbit in Blender: Part 3
1. Creating the Arms
Step 1
Add a new cube using Shift-A.
Step 2
Tab into Edit mode and subdivide (W) it 3 times.
Step 3
Change the smoothness to 1.
Step 4
Add a Mirror modifier.
Step 5
Add a Subdivision Surface modifier.
Step 6
In Object Mode, press W > Shade Smooth.
Step 7
Switch to the Edit mode and position the cube towards the middle part of the arm.
Step 8
Select the top vertices and position it towards the shoulder.
Step 9
Select the edge loop and grab it along the edges by pressing G.
Step 10
Make it straight along the X-axis by pressing Scale (S) then (X) then (0).
Step 11
Select the bottom part vertices and delete (X).
Step 12
Select the bottom part and drag it as such and then rotate it so that the vertices line up vertically.
Step 13
Make it straight by using scale (S) in the x-axis (X) (0).
Step 14
Rotate (R) it and then extrude (E) and then scale it down (S).
Step 15
Select the edges shown (ALT-LMB) and then scale it up.
Step 16
Add edge loops as shown (CTRL-R).
Step 17
Add another edge loop near the hand.
Step 18
Select the edge shown (ALT-LMB) and make face (F).
Step 19
Cut few edges using the Knife Tool (K).
Step 20
In select face mode, select the faces shown.
Step 21
Go to front view, extrude (E) it.
Step 22
Scale (S) it in the Y-axis (Y).
Step 23
Add an edge loop (CTRL-R).
Step 24
Move it along the edges (G then G again) and scale (S) it in the Y-axis (Y).
Step 25
Add 3 more edge loops (CTRL-R).
Step 26
Select the edges on the back of the hand and move it outwards.
Step 27
Select the edge and move it along the edges (G then G again) and move it closer towards the arm.
Step 28
Use select face mode and select these 2 faces as shown in the following image.
Step 29
Extrude the selected faces.
Step 30
Add an edge loop (CTRL-R).
Step 31
Tab into object mode. The model should look as follows.
2. Creating Legs
Step 1
Add a new cube (SHIFT-A).
Step 2
Tab into Edit mode and subdivide (W) it.
Step 3
Set number of cuts to 3 and smoothness to 1.
Step 4
Add Mirror Modifier.
Step 5
Add Subdivision Surface modifier.
Step 6
Tab to Edit mode and open object context menu (W) > Shade Smooth.
Step 7
Tab into Edit mode and scale it (S) in the Z-axis (Z).
Step 8
Select the bottom vertices.
Step 9
Grab (G) it down and position it.
Step 10
Do the same for the top vertices.
Step 11
Add edge loops (CTRL-R).
Step 12
Tab into Object mode. Here’s how the model should look for now.
Conclusion
In the next part of the tutorial series, I'll show you how to create feet and merge most of the limbs together.
from Envato Tuts+ Tutorials https://ift.tt/39Yhx4u
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